
These "impossible" scenarios play an important part in challenging how you choose to solve a puzzle, such as one early puzzle in which you are presented with two staircases, one leading up, the other down, and have to either complete circuits of stairs until you climb to a solution, or find another way out of the loop. Escher-inspired world of impossible structures and hallways that seem to double back on themselves with no regard to real-life physics. It also helps to be observant of your surroundings, as sometimes the solution is waiting in a subtle change to a wall (or perhaps the entire wall itself).Īntichamber is set in an M. How you move and how you look at the world are incredibly important, as very little in the Antichamber is as it seems and trying new perspectives is tantamount to progressing. You can move with, look around with the mouse, jump with and walk slowly using. It's hard to speculate if there's any definite plot in Antichamber, but it's safe to say that your goal is to work your way through each puzzle as it bends the rules of the universe to work around you. (We're not entirely sure, but we think forgetting which way is up might be the answer to at least one puzzle.)


Antichamber is all about tackling each puzzle with an open mind, as the game tries to make you forget which way is up. And that immediately before completing the puzzles, you repeatedly slammed a hardcover dictionary against your forehead to try to knock the natural gaming instincts out of your brain before you continued. Have Antichamber.As you stumble through the hallways of Alexander Bruce's Antichamber, you might think to yourself, "Gee, that wasn't so hard." And that's all well and good, except you'll eventually come to realize you've said that about the last twenty puzzles. Give your brains a break from regular shooters and give them something more interesting to process. A complex mind game that will find fans among art lovers and regular gamers alike. This game is more than just another first-person Portal-inspired puzzle game that appeals to critics using its artistic value. Witness a deep psychological experience with mind-bending challenges that will make you question your sanity and your knowledge about everything you know about how a game works. The main objective is that you never know what to expect in the next step you make.

Set inside a vibrant, minimal, Escher-like world, Antichamber is a brain-teaser psychological exploration game where obstacles are a matter of perception and geometry and space should follow unusual rules. Antichamber is a single-player first-person puzzle-platform adventure video game developed by Alexander Bruce. If you love hardcore puzzle games done with style, then this is the game for you.
